CHAPTER 6: A Nightmare on Elm Street™
A Nightmare on Elm Street™ | |
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Release Date | 26 October 2017 (Thursday) |
Category | Chapter DLC |
Cost | $7.99 |
1,000 Auric Cells![]() ![]() ![]() | |
Store Page |
CHAPTER 6: A Nightmare on Elm Street™ was the sixth Chapter DLC introduced to Dead by Daylight, released 26 October 2017.
This DLC features the following content:
- 1 Killer:
- The Nightmare
- The Nightmare
- 1 Survivor:
- 3 exclusive Cosmetic Pieces:
- Beanie Quin - Common Quentin Smith Head
- Quilted Shirt - Common Quentin Smith Torso
- Relaxed Pants - Common Quentin Smith Legs
Description
A Nightmare on Elm Street™ is a brand new Chapter for Dead by Daylight.
There are boogeymen, and they do live under your bed. They are inside your room, and inside your mind - your dreams and sometimes dreams come true. Freddy Krueger knows the true meaning of haunting. The true meaning of pushing someone into that dream state where you are uncertain whether you are awake or asleep - alive or on the verge of death. Some more than others will resist sleep, like young Quentin, who is forced to head back where Freddy learned about revenge. Back to Badham Preschool.
Back to school
Who would have thought that dreams could actually do harm? Physical, pain inducing harm? Fear and pain stemming from a scarred soul who seeks revenge for a punishment he deserved. Freddy Krueger will always be remembered - whether you are awake or asleep.
A Nightmare on Elm Street™ is a Chapter for Dead by Daylight. It includes a new Killer, a Survivor and a Map.
Killer: The Nightmare
The Nightmare's Info
Freddy Krueger
How will you stop someone who won’t even let your dreams be? Who will never let you rest and regain some strength so you are able to keep on fighting. Freddy is relentless in his struggle and yearns for retribution. He does not sees the wrongs he did, but rather how he was wronged. He does not hear the cries of pain and suffering children. He just sees his claws closing in on your neck.
The Nightmare's Power
"Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares."
SPECIAL ABILITY: DREAM DEMON
The Nightmare is cloaked from awake Survivors.
While they can hear his Terror Radius, he is not always visible to them:
- The Nightmare is invisible to Survivors farther than 32 metres away.
- The Nightmare is intermittently visible to Survivors from 16 to 32 metres away.
- The Nightmare is fully visible to Survivors closer than 16 metres.
SPECIAL STATE: MICROSLEEP
The mere presence of The Nightmare induces Microsleep in awake Survivors, causing them to passively fall asleep over 60 seconds.
Survivors who woke up with an Alarm Clock are protected from Microsleep for 30 seconds.
SPECIAL STATE: ASLEEP
Survivors who fall asleep automatically enter the Dream World and suffer from the following effects while inside it:
- Changes the penalty of interacting with Dream Traps.
- Triggers Killer Instinct while performing a Healing action or while an Awake Survivor is performing one on them.
- Causes them to suffer from the Oblivious Status Effect.
- Causes them to hear a non-directional Lullaby instead.
Hitting Survivors with a Basic Attack immediately pulls them into the Dream World, unless they are protected by the temporary Sleep Immunity granted by an Alarm Clock.
SPECIAL INTERACTION: WAKING UP
Survivors have several ways to wake up and leave the Dream World:
- Failing a Skill Check.
- Having an Awake Survivor perform the Wake Up interaction on them for 5 seconds.
- Interacting with an CHAPTER 6: A Nightmare on Elm Street™
for 2 seconds.
- Entering the Dying State by any means.
SPECIAL ABILITIES: DREAM TRAPS
The Nightmare has access to 2 types of Dream Traps:Dream Snares and Dream Pallets.
Press the Secondary Power button to switch between the two.
SPECIAL TRAP: DREAM SNARES
Press and hold the Power button to charge a Dream Snare over 0.35 seconds.
While charged, press the Attack button to launch the Dream Snare forwards:
- Reduces his Movement speed to 4.0 m/s.
- Moves at a speed of 12 m/s.
- Has a maximum range of 18 metres.
- Can go through walls and follow slopes, but does not go off ledges.
When a Dream Snare collides with a Survivor, it inflicts either of the following effects, depending on their state:
- Awake: Advances their Microsleep timer by +30 seconds.
- Asleep: Causes them to suffer from a -12 %Hindered Status Effect for 4.5 seconds.
Dream Snares have a cool-down of 7 seconds.
SPECIAL TRAP: DREAM PALLETS
The Nightmare can create up to 8 Dream Pallets at a time.
Press the Power button to enter Pallet Focus Mode.
While in this mode, press the Attack button to spawn a Dream Pallet at any valid location within 24 metres
Press the Attack button while targetting any Dream Pallet within that same range to Rupture it:
- Has a delay of 1.5 seconds.
- Has an Area of Effect of 3.5 metres.
When a Dream Pallet ruptures while a Survivor is inside its Area of Effect, it inflicts either of the following effects, depending on their state:
- Awake: Advances their Microsleep timer by +60 seconds.
- Asleep: Inflicts damage.
Dream Snares have a cool-down of 1.5 seconds.
Survivors can drop a Dream Pallet and attempt to stun The Nightmare, if it is not in the process of rupturing.
Dropping a Dream Pallet instantly destroys it, causing it to explode in blood.
SPECIAL LOCOMOTION: DREAM PROJECTION
The Nightmare can teleport to any Generator in the environment at any time, regardless of its state, as well as to within 8 to 12 metres of any Asleep Survivors involved in a Healing action.
Once the Power Gauge is full, press and hold the Secondary Power button for at least 0.5 seconds to perform a Dream Projection.
Release it prematurely to cancel the interaction, which incurs the full cool-down:
- Reveals the Aura
of the Husk at the target location.
- Reduces his Movement speed to 3.86 m/s.
- Takes 2.5 seconds to complete.
Upon completion, it inflicts either of the following effects on all Survivors within 8 metres:
- Awake: Advances their Microsleep timer by +15 seconds.
- Awake or Asleep: Triggers Killer Instinct for 3 seconds.
Dream Projection has a cool-down of 30 seconds, which is reduced by a stack-able -15 % for each Asleep Survivor, up to a maximum of -60 %.
"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger
The Nightmare's Perks
Blood Warden | As soon as at least one Exit Gate![]() ![]() ![]() Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity
"This is my world. And you can't ever leave." — Freddy Krueger | |
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Fire Up | The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens:
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Remember Me | Whenever the Obsession![]() ![]() ![]() ![]() ![]() ![]()
You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger |
Survivor: Quentin Smith
- Main article: Quentin Smith
Quentin's Info
The Sleepwalker
Quentin Smith will never run out of pills to keep him awake, of energy drinks to make him go another mile or another hour. He will never stop, and hopefully he will never sleep. Ever again. Or at least until he’s managed to stop Freddy. Fear poses an option: head into the storm and ride it out, or accept the inevitability of death and just go to bed. Quentin chooses the first one. But how long can he avoid sleep? And how will he manage in this place? Where even death can’t provide any kind of tranquillity.
Quentin's Perks
Pharmacy | You have a knack for finding medicine.
Pharmacy guarantees an Emergency Med-Kit "Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith | |
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Vigil | You look over your friends even in dire situations.
Vigil extends its effect to all Survivors within 16 metres of your location and lingers for 15 seconds. "I am gonna be here when you wake up. You are gonna make it." — Quentin Smith | |
Wake Up! | Unlocks potential in your Aura-reading ability:
Once all Generators
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Quentin's Cosmetic Pieces
Beanie Quin - A warm hat for those chill Springwood evenings, or just about any other moment.
Quilted Shirt - A midnight blue shirt with a sewn quilted pattern.
Relaxed Pants - Relaxed cut jeans, a staple of Quentin's fashion world.
Icon | Name | Body | Rarity | Description | DLC |
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Beanie Quin | ![]() |
Common | A warm hat for those chill Springwood evenings, or just about any other moment. | CHAPTER 6: A Nightmare on Elm Street™ |
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Quilted Shirt | ![]() |
Common | A midnight blue shirt with a sewn quilted pattern. | CHAPTER 6: A Nightmare on Elm Street™ |
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Relaxed Pants | ![]() |
Common | Relaxed cut jeans, a staple of Quentin's fashion world. | CHAPTER 6: A Nightmare on Elm Street™ |
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