CHAPTER 5: A Lullaby for the Dark

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Logo aLullabyForTheDark.png
A Lullaby for the Dark
ALullabyForTheDark main header.jpg
Release Date 27 July 2017 (Thursday)
Category Chapter DLC
Cost Free
Theme Music
Store Page

CHAPTER 5: A Lullaby for the Dark was the fifth Chapter DLC introduced to Dead by Daylight, released 27 July 2017.


This DLC features the following content:


Free Chapter

As a thank you to the Community for supporting Dead by Daylight throughout its first release year, as well as a surprise reward for completing all Community Challenges during the 1 Year Anniversary, the Developers made the Chapter available free of charge.

Nowadays, it is considered part of the Base Game content and added automatically.

This marked the last time a Chapter DLC was added free of charge like this, since all original Character are purchasable with Iridescent ShardsIconCurrency iridescentShards.pngIconCurrency iridescentShards.pngIconCurrency iridescentShards.png these days, which are a free currency obtained through levelling up.

Description

A Lullaby for the Dark is a free Chapter for Dead by Daylight. Welcome to the other side of Mother Nature. A disturbing side where survival surpasses cannibalism and ends up in solitude. The Huntress will never miss her mark, she will track you, capture you and kill you. Hopefully a former rugby star might bring her down...if he doesn’t get lost in the Red Forest.

Forest of the damned

Survival is all. There are no limits to what one abandoned child will do to make it through the day, year after year after year. Meat holds no face when it’s placed above a fire to be cooked. All she seeks is shelter and a long-lost mother that nature took away. Her simple cottage is all that is left - a mad girl’s paradise in a forsaken forest. Might Mr. King stand a chance against the forces of nature...once it unleashes The Huntress? A Lullaby for the Dark is a new Chapter for Dead by Daylight. It includes a new Killer, a Survivor and a Map.


Killer: The Huntress

Main article: Anna


The Huntress' Info

K08 charSelect portrait.png

How far will you go for something as simple as another breath? What will you do to still your hunger? Anna didn’t start out as the Huntress, it was the need to feed and the cold that formed her, that shaped her future self. Flesh is flesh, no matter which body it stems from. Survival quickly becomes all, as you lose those who made sure you were safe and you are left alone in a hellish forest. The Huntress was moulded into something broken, into someone who simply misses her mother and is now left with nothing but an axe and a hatchet.

The Huntress' Power

IconPowers huntingHatchets.png

"A skill taught by her mother and mastered in the wild.
The Huntress can throw hatchets with deadly precision."


SPECIAL WEAPON: HUNTING HATCHETS
The Huntress starts the Trial with 7 Hunting Hatchets equipped.

Press and hold the Power button to wind up and charge a Hunting Hatchet.
Release the Power button to throw the Hunting Hatchet or press the Attack button to cancel the throw:

  • Releasing at minimum charge throws them at 25 m/s.
  • Releasing at maximum charge throws them at 40 m/s.

Hunting Hatchets can be replenished at LockersIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png.
The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Hunting Hatchets inside Lockers are automatically revealed to The Huntress within 36 metres, when she is out of them.

The Huntress' Perks

The Huntress comes with 3 new Perks.

IconPerks beastOfPrey.png
Beast of Prey Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

"Where did she go?"
IconPerks hexHuntressLullaby.png
Hex: Huntress Lullaby A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.
  • Increases the default Progression penalty incurred by Failed Skill Checks by 2/4/6 %.
    • This only affects Healing and Repairing actions.

Whenever a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains +1 Token, up to a maximum of 5 Tokens:

  • Increasingly shortens the time between an affected incoming Skill Check appearing and triggering its audio cue beforehand:
    • 1 Token: -14 %
    • 2 Tokens: -28 %
    • 3 Tokens: -42 %
    • 4 Tokens: -56 %
    • 5 Tokens: Suppresses the audio cue altogether.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"That song, it drives me crazy!"

IconPerks territorialImperative.png
Territorial Imperative Unlocks potential in your Aura-reading ability.

Whenever you are farther than 24 metres from the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png while a Survivor enters it, Territorial Imperative activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of that Survivor is revealed to you for 4/5/6 seconds.

Territorial Imperative has a cool-down of 45 seconds.

"We're not safe anywhere..."


Survivor: David King

Main article: David King

David's Info

S10 charSelect portrait.png

Rookie of the Year

David King is not unique. Not unique when it comes to talent being destroyed by anger. Strength and speed was easy for David. He took up rugby to let out some steam. He had a knack for it. Quickly he rose to fame and people saw a grand career on the rise. But being fueled by rage instead of something positive will thwart yourself. So alcohol and bar fights became his life instead. Still trying to focus internal anger...somewhere. Soon a whole career was gone. But David kept fighting. Illegally and without protection. Friends saw less and less of him, and one day he was gone. He still holds an athletic body and a lot of anger. But now he’s facing something he’s never fought before - something that won’t die.

David's Perks

David King comes with 3 new Perks, designed to go right up into the Killer's face.

IconPerks deadHard.png
Dead Hard You can take a beating.

After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the EnduranceIconStatusEffects enduranceSurvivor.png Status Effect for 0.5 seconds.
Dead Hard deactivates after use.

Dead Hard causes the ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

IconPerks noMither.png
No Mither "Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly."

Causes the following permanent effects in the Trial:

  • Inflicts the BrokenIconStatusEffects broken.png Status Effect.
  • Suppresses the creation of Pools of BloodIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png.
  • Reduces the volume of Grunts of Pain by 25/50/75 % while in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png or the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State:
    • Increases the Recovery speed by 15/20/25 %.
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King
IconPerks wereGonnaLiveForever.png
We're Gonna Live Forever Your few friends deserve the best protection.

You benefit from the following effect when healing a dying Survivor:

  • Increases your Healing speed by +100 %.
Any dying Survivor you heal back to the Injured State benefits from the following effect:
  • Grants the EnduranceIconStatusEffects enduranceSurvivor.pngIconStatusEffects enduranceSurvivor.pngIconStatusEffects enduranceSurvivor.png Status Effect for 6/8/10 seconds.
    • This effect can only be triggered once every 30 seconds.
"Come on then, let's ave' it! I don't give a shit pal." — David King


Gallery


Trailers