2v8 is a recurring limited-time Game Mode Modifier in Dead by Daylight

.
Overview
2v8 doubles the Player count from regular ranked Trials and greatly adjusts the usual gameplay loop, modifying the main objectives and replacing all of the regular Load-Out options with Skills

.
Playing with Friends
2v8 premiered the ability for a Killer Player to queue up with a friend to play a Trial together, taking on the role of the second Killer for the Trial.
Survivors can queue up with their friends the same way they would queue up for a regular 1v4 Trial.
The queue cannot be mixed.
Friends must play the same side in a 2v8 Trial.
Past Events
To date (November 2025), the 2v8 Modifier has occurred 6 times:
Past Quests
Originally, 2v8 iterations were generally accompanied by a special Game Mode Tome:
Since its fourth iteration, they now feature a unique set of Quests

instead:
Gameplay Changes
Base-Kit Abilities
The following abilities are part of the base-kit for 2v8 Players and apply regardless of what Class was selected.
Revealed Status Effect
This 2v8-exclusive Status Effect has several trigger conditions:
- When entering a Chase, the targeted Survivor suffers from the Revealed Status Effect for 5 seconds or until the other Killer comes within 16 metres of their location, whichever is shorter.
- When performing the Damage Generator action, all Survivors within 20 metres of its location suffer from the Revealed Status Effect for 5 seconds.
- When any Generator is completed, all Survivors who have not yet been sent to a Cage of Corruption suffer from the Revealed Status Effect for 5 seconds.
Self-Recovery / Anti-Slug
All Survivor Team Skills have a built-in Anti-Slug feature tied to the Active Ability.
If the Active Ability is fully charged, a dying Survivor that has recovered to at least 70 % can choose to consume that charge to unlock the Self-Recovery ability, which allows them to fully recover from the Dying State

, instead of having to wait for another Survivor to help them up.
Cages of Corruption
Instead of hooking Survivors, a mechanic similar to The Executioner's Cages of Atonement

is used; the Cages of Corruption, which causes Survivors to have Cage States, rather than Hook Stages.
After successfully picking up a downed Survivor, they are immediately sent to a Cage of Corruption after a brief delay (that leaves the opportunity for other Survivors to attempt a stun or blind rescue).
Uncaging a Survivor does not trigger a Loud Noise Notification, unlike unhooking does.
The Cages have a reduced Sacrifice timer of 120 seconds (60 seconds per Cage State)
Anti-Camp
If either of the two Killers is within 20 metres of a caged Survivor, a countdown of 7.5 seconds begins, after which the Cage relocates, should the Killer remain.
However, and unlike Cages of Atonement, if there is also a Survivor around, the Cage will remain, despite the Killer's proximity.
Instead, the Uncage action receives a speed boost of +15 %.
Chests
Each Map spawns a total of 20 Chests

.
Emblems
In 2v8, Emblems are hidden from the Tally Screen and do not factor into a Player's Grade, as they would in regular ranked Trials.
This has the side-effect that Players who are playing 2v8 exclusively do not progress their Grades at all.
Exit Gates
Due to the 2v8 Maps being supersized, they spawn with 3 Exit Gates

.
Generators
Each 2v8 Map features a total of 13 Generators

, of which Survivors have to repair 8 in order to power the Exit Gates

.
These Generators also have a reduced Repair Requirement of 70 Charges, but regress at 200 % of the default rate when damaged by the Killers.
Auras
In 2v8 Trials, both Killers only see the Auras of Generators within 64 metres.
However, if a Generator is being repaired by at least 2 Survivors, the range becomes unlimited again, like in 1v4 Trials.
Hatches
For similar reasons, each 2v8 Map features a total of 3 Hatches

.
They only become accessible when there are just 2 Survivors remaining alive in the Trial.
When either one of them escapes through a Hatch, it closes and cannot be used by the other Survivor.
Load-Out
2v8 is restricted to a variety of predetermined Loadouts.
Regular Perks

, Add-ons

, Offerings

, and Items

are not accessible.
Both Survivors and Killers can choose from a variety of Classes, which feature the new Skills.
Innate Skills
Each Killer has a unique Innate Skill replacing their Power, which does not change regardless of which Class the Player chooses.
Unlockable Skills
After progressing 1 Cage State, Survivors unlock their third Skill.
Mending
In 2v8 Trials, Mending takes less time to complete when suffering from the Deep Wound

Status Effect:
- Personal Mending: 7 seconds
- Altruistic Mending: 5 seconds
Pallets
In 2v8 Trials, resetting a dropped Pallet takes less time to complete than normal (i.e. when using Any Means Necessary

):
Player Bots
Up to 2 Survivor Bots can help fill a Lobby, if there is a shortage of Survivor Players.
Survivor Players who disconnect during a 2v8 Trial are replaced with a Survivor Bot, just like in regular Trials.
Unique to 2v8, however, this also applies to one of the two Killer Players disconnecting, replacing them with a Killer Bot.
Should the second Killer Player also disconnect, then the match will conclude immediately.
Values and Numbers
- This section lists the tuneable values and overrides used in 2v8 not already mentioned in the previous section.
Activatable Skills
The Activatable Skills of Survivors gain progress towards their current Cool-downs, whenever a Survivor is rescued from a Cage of Corruption.
The amount is individual and based on one's involvement (or lack thereof):
- For the Rescuer: +30 %
- For the Rescuee: +20 %
- For all other Survivors: +10 %
Cages of Corruption
- Rescue Location Block duration: 20 seconds
- This is a buffer that prevents another Cage from spawning in the same location after a rescue took place.
- Anti-Camp radius: 20 metres
- Anti-Camp delay: 7.5 seconds
- This is a buffer when a Killer enters the Anti-Camp radius before the Cage is auto-relocated.
- Send-to-Cage delay: 0.4 seconds
- This delay occurs in-between a Killer finishing the Pick-up animation and sending a Survivor to a Cage.
Contamination Antidote
- Charges per Antidote: 3
- Interaction time: 5 seconds
- Killer Instinct duration: 4 seconds
The Enforcer
- Undetectable Activation threshold: 32 metres
- The range from the other Killer at which the ability should trigger.
The Escapist
- Sprint Radius: 8 metres
- Bonus Effect duration: 8 seconds (only used for the VFX)
- Aura-reveal range for closest Pallet: 16 metres
- Ability Cool-down: 30 seconds
The Medic
- Vitality Radius: 8 metres
- Vitality Healing percentage: +50 % (total, not current)
- Ability Cool-down: 120 seconds
The Mechanic
- Tech Radius: 8 metres
- Bonus Effect duration: 10 seconds (only used for the VFX)
- Bonus-Repair-Charge value: +5 % per Charge (total, not current)
- Ability Cool-down: 90 seconds
Phantom Survivor
- It is currently unknown what this refers to exactly.
- Sight distance: 25 metres
- Discerning delay: 0.05 seconds
- Undiscerning delay: 1.25 seconds
The Scout
- Sneak Radius: 8 metres
- Ability Cool-down: 60 seconds
- Ability Charge time: 3 seconds
The Shadow
- Survivor-Scream Activation threshold: 32 metres
- The range from The Stalker within which Survivors will scream when going from injured to healthy.
Supply Cases
- Opening time: 4 seconds
- Self-Closing delay: 15 seconds
- Applies after a Case was opened without retrieving the Antidote from it.
- Self-Closing time: 1.05 seconds
Character Selection
Killers
Not all Killers in Dead by Daylight can be played in 2v8, as their Powers need to be adapted individually.
As of the sixth iteration, Players can choose the following Killers (in Chapter-release-order):
It should be noted that each Killer can only be selected by one Killer Player at a time.
Removed Killers
Survivors
Since Survivors have no inherent abilities, they have no restrictions in 2v8.
Survivor Players can choose any Survivor they own.
Map Selection
2v8 Trials take place on special supersized versions of regular Maps that are only accessible during this Game Mode.
The following 21 Supersize-Maps are available and chosen at random:
Maze Tiles
Most Maze Tiles that appear on these modified Maps have been increased in size as well, making them safer for Survivors.
Pallets also spawn more frequently across possible spawn locations, leading to the return of the infamous "Safe Double Pallets" (there exist unsafe versions on Greenville Square).
Classes
Classes are determined in the Lobby and influence the playstyle of a Player during the Trial.
Classes are visible to all other Players in the Lobby and to all other Players of the same side on the HUD during the Trial.
Survivors can freely choose their preferred Class, they are not bound to specific Characters or Players, however, there is a limitation of a maximum of 4 Survivors with the same Class and only one Killer may choose a particular Class.
If a Player joins the Lobby with a Class that has reached the limit, they are automatically reassigned to a different one that has free spots, indicated by a red exclamation mark on the icon.
There are a total 4 Survivor Classes and a total of 4 Killer Classes:
| Icon |
Name |
Description |
Affiliation
|
 |
Escapist
|
Move swiftly, move silently, for true evil is never at rest.
|
|
 |
Guide
|
A formidable team will never stray from its ultimate goal, keeping their eyes on the prize.
|
 |
Medic
|
A strong team is one that can recover from any setback and forge ever onwards.
|
 |
Scout
|
Clarity of sight may help a team avoid danger and find opportunities for a getaway.
|
|
 |
Brute
|
Strength above all will satisfy the craving for a new sacrifice.
|
|
 |
Enforcer
|
Power grows in numbers, a symbiotic connection between Killers with a shared purpose.
|
 |
Fearmonger
|
Scare them. Make them scream. It might be the last sound they ever make.
|
 |
Shadow
|
Lurking around every corner, they will not know someone is following them until it is too late.
|
Survivor Skills
All Classes have 3 predetermined Skills.
Change Log
V2 (8.3.2)
Base-Kit
- Made several effects previously tied to Skills (mainly related to the Revealed Status Effect) part of the base-kit modifications of the Game Mode.
- Added an Anti-Slug feature to the Survivor Team Skills that allows dying Survivors to consume the full charge of their Active Ability to pick themselves up.
Cages
- Downed Survivors now require a Killer to pick them up, before they are sent to a Cage.
- This allows for rescue attempts by other Survivors.
- Cages camped by a Killer no longer relocate, if there is another Survivor nearby as well.
- This, however, increases the Uncaging speed for that Cage by +15 % as compensation.
Characters
- Added three new playable Killers to the pool:
- The Spirit
- The Deathslinger
- The Blight
Classes and Skills
- Killer Skills are no longer tied to their Power.
- Like Survivors, they can now choose from one of Classes.
- Classes now only feature 3 Skills, instead of 4:
- All Skills are now unique to their Class, including the Unlockable Skill of Survivors.
- The only exception is a Killer's Innate Skill, which remains the same across Classes.
Generators
- Repair speeds are now reduced by a stack-able -5 % per completed Generator.
- Repair speeds are now increased by a stack-able +2.5 % per Cage State.
- Killers may only read their Auras within 64 metres, unless they are being repaired by at least 2 Survivors.
Maps
- Added supersized versions of the following Maps to the pool:
- Family Residence
- Father Campbell's Chapel
- Dead Dawg Saloon
- Rancid Abattoir
- Sanctum of Wrath
- Wrecker's Yard
V3 (8.5.1)
Bots
- Added the possibility for Trials to start with up to 2 Survivor Bots, if the Lobby cannot be filled with regular Survivors within a certain timeframe, to help improve Queue times.
- After the first 48 hours, this was capped at just 1 Survivor Bot over the weekend of the 14 to 17 February 2025, as the Queue-time improvement was less than anticipated, yet the gameplay experience for Survivor Players was considerably worse.
- On the 17th, all Bots would be deactivated for another test.
- After the second test and until the end, Bots would remain deactivated for the Lobby.
Characters
- Added three new playable Killers to the pool:
- The Legion
- The Nemesis
- The Mastermind
Items
- Added a new Limited Item: Antidote


- Spawns only when both The Mastermind and The Nemesis are present in the Trial.
Maps
- Added supersized versions of the following Maps to the pool:
- Raccoon City Police Station
- Mount Ormond Resort
Props
- Added the new Herbs


Props.
V4 (8.7.1)
Animations
- Updated the Hooking animation.
- Instead of hooking the Survivor into thin air and they then being teleported away to a Cage, The Entity now manifests a portal above the Survivor.
The Killer then hooks the Survivor onto one of its spider-legs protruding from it, after which the Survivor is pulled up into the portal and then teleported to a Cage.
Auras
- Broken Pallets revealed to Scouts now feature a new Aura, displaying a Pallet lying on the ground that is visibly broken in half.
Characters
- Added two new playable Killers to the pool:
Items
Maps
- Added supersized versions of the following Maps to the pool:
- Coal Tower
- Shelter Woods
- Torment Creek
- Wretched Shop
V5 (9.1.2)
Maps
- Added supersized versions of the following Maps to the pool:
- Greenville Square
- The Shattered Square
- Treatment Theatre
Queue
- Added the option to "Play While You Wait".
- Allow a Killer Player (and their friend) queueing for 2v8 to play a Trial as a Survivor in the meantime, while saving their place in the Killer queue.
Skills
- Updated the Innate Skill of The Legion.
- Updated the Team Skill of the Shadow Class.
- Updated the Team Skill of the Escapist Class.
- Updated the Team Skill and Unlockable Skill of the Guide Class.
V6 (9.2.3)
Base-Kit
- Reduced the Recovery requirement for triggering the Self-Recovery ability on Survivor Team Skills from 94 % to 70 %.
Characters
- Added two new playable Killers to the pool:
- The Executioner
- The Dark Lord
- Removed one Killer from the pool:
Skills
- Added a new Innate Skill for both of the new Killers.
V7 (9.4.0 PTB)
Base-Kit
- Increased the maximum amount of Survivors able to heal an another Survivor to 3.
Characters
- Added one new playable Killer to the pool:
Classes
- Added one new Survivor Class:
Skills
- Updated the Innate Skill of The Nemesis.
- Updated the Team Skill of the Brute Class.
- Updated the Team Skill of the Fearmonger Class.
- Updated the Team Skill of the Enforcer Class.
- Updated the Unlockable Skill of the Scout Class.
Maps
- Added two new maps to the pool:
- Rotten Fields
- Groaning Storehouse
Props
- Re-introduced the Herbs prop in the form of Tonics.
Trivia
- After the first iteration of 2v8 concluded, it was confirmed by the Developers that the Game Mode would not be a one-off and return with modifications and more Killers to choose from.
- 2v8 has the chance to become a permanent Game Mode at some point in the future.
- Currently, it occurs about once every three to four months.
- The Modifier uses the food-based code name "Calamari".
- The Survivor Classes "Escapist" and "Guide" had multiple in-dev names:
- "Runner" and "Mechanic" (icon file names)
- "Survivalist" and "Tactician" (code references)
- The Killer Classes "Enforcer" and "Shadow" also had different in-dev names:
- "Assassin" and "Stalker" (icon file names and code references)