Game Mode: 2v8 - Ghost Face (V4) (Game Mode
15.05.2025 - 29.05.2025 (14 days))Game Mode: 2v8 - Resident Evil (V3) (Game Mode
10.02.2025 - 04.03.2025 (22 days))
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2v8 is a recurring limited-time Game Mode Modifier in Dead by Daylight.
2v8 doubles the Player count from regular ranked Trials and greatly adjusts the usual gameplay loop, modifying the main objectives and replacing all of the regular Load-Out options with Skills.
The 2v8 Modifier has occurred 4 times to date and featured 3 Game Mode Tomes and 1 set of Game Mode Quests:
Both Survivors and Killers can queue up together with friends to play a 2v8 Trial on the same side, which was a first for the latter.
The following abilities are part of the base-kit for 2v8 Players and apply regardless of what Class was selected.
This 2v8-exclusive Status Effect has several trigger conditions:
Dying Survivors who have a fully charged Team Skill can consume that Charge to fully recover from the Dying State after having reached the maximum Self-Recovery threshold of 95 %.
Instead of hooking Survivors, a mechanic similar to The Executioner's Cages of Atonement is used; the Cages of Corruption, which causes Survivors to have Cage States, rather than Hook Stages.
After successfully picking up a downed Survivor, they are immediately sent to a Cage of Corruption after a brief delay (that leaves the opportunity for other Survivors to attempt a stun or blind rescue).
Uncaging a Survivor does not trigger a Loud Noise Notification, unlike unhooking does.
The Cages have a reduced Sacrifice timer of 120 seconds (60 seconds per Cage State)
If either of the two Killers is within 20 metres of a caged Survivor, a countdown of 7.5 seconds begins, after which the Cage relocates, should the Killer remain.
However, and unlike Cages of Atonement, if there is also a Survivor around, the Cage will remain, despite the Killer's proximity.
Instead, the Uncage action receives a speed boost of +15 %.
Each Map spawns a total of 20 Chests.
In 2v8, Emblems are hidden from the Tally Screen and do not factor into a Player's Grade, as they would in regular ranked Trials.
This has the side-effect that Players who are playing 2v8 exclusively do not progress their Grades at all.
Due to the 2v8 Maps being supersized, they spawn with 3 Exit Gates.
Each 2v8 Map features a total of 13 Generators, of which Survivors have to repair 8 in order to power the Exit Gates
.
These Generators also have a reduced Repair Requirement of 70 Charges, but regress at 200 % of the default rate when damaged by the Killers.
In 2v8 Trials, both Killers only see the Auras of Generators within 64 metres.
However, if a Generator is being repaired by at least 2 Survivors, the range becomes unlimited again, like in 1v4 Trials.
For similar reasons, each 2v8 Map features a total of 3 Hatches.
They only become accessible when there are just 2 Survivors remaining alive in the Trial.
When either one of them escapes through a Hatch, it closes and cannot be used by the other Survivor.
2v8 is restricted to a variety of predetermined Loadouts.
Regular Perks, Add-ons
, Offerings
, and Items
are not accessible.
Both Survivors and Killers can choose from a variety of Classes, which feature the new Skills.
Each Killer has a unique Innate Skill replacing their Power, which does not change regardless of which Class the Player chooses.
After progressing 1 Cage State, Survivors unlock their third Skill.
In 2v8 Trials, Mending takes less time to complete when suffering from the Deep Wound Status Effect:
In 2v8 Trials, resetting a dropped Pallet takes less time to complete than normal (i.e. when using Any Means Necessary):
Up to 2 Survivor Bots can help fill a Lobby, if there is a shortage of Survivor Players.
Survivor Players who disconnect during a 2v8 Trial are replaced with a Survivor Bot, just like in regular Trials.
Unique to 2v8, however, this also applies to one of the two Killer Players disconnecting, replacing them with a Killer Bot.
Should the second Killer Player also disconnect, then the match will conclude immediately.
The Activatable Skills of Survivors gain progress towards their current Cool-downs, whenever a Survivor is rescued from a Cage of Corruption.
The amount is individual and based on one's involvement (or lack thereof):
Not all Killers in Dead by Daylight can be played in 2v8, as their Powers need to be adapted individually.
As of the fourth iteration, Players can choose the following Killers (in Chapter-release-order):
It should be noted that each Killer can only be selected by one Killer Player at a time.
Since Survivors have no inherent abilities, they have no restrictions in 2v8.
Survivor Players can choose any Survivor they own.
2v8 Trials take place on special supersized versions of regular Maps that are only accessible during this Game Mode.
The following 18 Supersize-Maps are available and chosen at random:
2v8 | Realm | Map |
---|---|---|
V1 | Autohaven Wreckers | Azarov's Resting Place |
Gas Heaven | ||
Coldwind Farm | The Thompson House | |
Crotus Prenn Asylum | Disturbed Ward | |
The MacMillan Estate | Suffocation Pit | |
Red Forest | Mother's Dwelling | |
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V2 | Autohaven Wreckers | Wreckers' Yard |
Coldwind Farm | Rancid Abattoir | |
Crotus Prenn Asylum | Father Campbell's Chapel | |
Grave of Glenvale | Dead Dawg Saloon | |
Yamaoka Estate | Family Residence | |
Sanctum of Wrath | ||
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V3 | Ormond | Mount Ormond Resort |
Raccoon City | Raccoon City Police Station | |
V4 | Autohaven Wreckers | Wretched Shop |
Coldwind Farm | Torment Creek | |
The MacMillan Estate | Coal Tower | |
Shelter Woods |
Most Maze Tiles that appear on these modified Maps have been increased in size as well, making them safer for Survivors.
Pallets also spawn more frequently across possible spawn locations, leading to the return of the infamous "Safe Double Pallets" (there exist unsafe versions on Greenville Square).
Classes are determined in the Lobby and influence the playstyle of a Player during the Trial.
Classes are visible to all other Players in the Lobby and to all other Players of the same side on the HUD during the Trial.
Survivors can freely choose their preferred Class, they are not bound to specific Characters or Players, however, there is a limitation of a maximum of 4 Survivors with the same Class and only one Killer may choose a particular Class.
If a Player joins the Lobby with a Class that has reached the limit, they are automatically reassigned to a different one that has free spots, indicated by a red exclamation mark on the icon.
There are a total 4 Survivor Classes and a total of 4 Killer Classes:
All Classes have 3 predetermined Skills.